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Bat Fire

(image)

'Mice don't burn!' - you will tell, but this case an exception. Truth precisely not clearly paternal it has lit up, and she any more doesn't remember... But most likely at the next attack of the next enemy at the moment of reception of new level it has got under fire of one of drake - well and has lit up. Drakes naturally couldn't admit its destruction and have fast thought the recipe burning, but a fire-resistant fabric after which creation they have forgotten as it becomes. But as a result the mouse can amaze opponents with fiery breath and shine territory for armies being nearby at night.

Special Notes: During battle, this unit can drain life from victims to renew its own health. Illumination increases the lighting level in adjacent areas.

Information

Advances from: Bat Child
Advances to:
Cost: 30
HP: 26
Movement: 7
XP: 70
Level: 1
Alignment: chaotic
IDBat Fire
Abilities: illuminates

Attacks (damage - count)

(image)fangs
melee
4 - 2
blade
drains
(image)fire breath
ranged
6 - 4
fire

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact-20% (icon) fire40%
(icon) cold30% (icon) arcane20%
 
(portrait)

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave160%
(icon) Coastal Reef160%
(icon) Deep Water160%
(icon) Flat160%
(icon) Forest160%
(icon) Frozen160%
(icon) Hills160%
(icon) Mountains160%
(icon) Mushroom Grove260%
(icon) Sand160%
(icon) Shallow Water160%
(icon) Swamp160%
(icon) Unwalkable160%
(icon) Village140%