Bat Fire
'Mice don't burn!' - you will tell, but this case an exception. Truth precisely not clearly paternal it has lit up, and she any more doesn't remember... But most likely at the next attack of the next enemy at the moment of reception of new level it has got under fire of one of drake - well and has lit up. Drakes naturally couldn't admit its destruction and have fast thought the recipe burning, but a fire-resistant fabric after which creation they have forgotten as it becomes. But as a result the mouse can amaze opponents with fiery breath and shine territory for armies being nearby at night.
Special Notes: During battle, this unit can drain life from victims to renew its own health. Illumination increases the lighting level in adjacent areas.
Information
Advances from: | Bat Child |
Advances to: | |
Cost: | 30 |
HP: | 26 |
Movement: | 7 |
XP: | 70 |
Level: | 1 |
Alignment: | chaotic |
ID | Bat Fire |
Abilities: | illuminates |
Attacks (damage - count)
fangs melee | 4 - 2 blade | drains | |
fire breath ranged | 6 - 4 fire |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | -20% | fire | 40% | |||
cold | 30% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 1 | 60% | |
Coastal Reef | 1 | 60% | |
Deep Water | 1 | 60% | |
Flat | 1 | 60% | |
Forest | 1 | 60% | |
Frozen | 1 | 60% | |
Hills | 1 | 60% | |
Mountains | 1 | 60% | |
Mushroom Grove | 2 | 60% | |
Sand | 1 | 60% | |
Shallow Water | 1 | 60% | |
Swamp | 1 | 60% | |
Unwalkable | 1 | 60% | |
Village | 1 | 40% |